CASON JOLLY | 678-602-8150 | [email protected]
DePaul University, B.S. Computer Game Development, 2011-2015
DePaul University, M.A. Experience Design, 2015-2018
SHIPPED GAMES
Dribble by WojWorks:
Anthony "Tony" Wojnar: Game Designer, Pixel Artist
Michael Wojnar: Programmer
Cason Jolly: Composer
Niilo Takalainen: Sound Designer
Ali Cedroni: Sound Designer
Ross Hersemann: Legal
Fisher Moses: Website
Anthony "Tony" Wojnar: Game Designer, Pixel Artist
Michael Wojnar: Programmer
Cason Jolly: Composer
Niilo Takalainen: Sound Designer
Ali Cedroni: Sound Designer
Ross Hersemann: Legal
Fisher Moses: Website
In Space No-One Can Hear You Jump by WojWorks:
Anthony "Tony" Wojnar: Lead Designer, Pixel Artist, Sound Design
Michael Wojnar: Lead Programmer
Sean Stewart: Assistant Programmer
Cason Jolly: Music
Anthony "Tony" Wojnar: Lead Designer, Pixel Artist, Sound Design
Michael Wojnar: Lead Programmer
Sean Stewart: Assistant Programmer
Cason Jolly: Music
You Have To Debug!!! by CT Games:
Cason Jolly (Game Design, Sound Design, Art)
Tony Le (Game Design, Programming, UI)
Cason Jolly (Game Design, Sound Design, Art)
Tony Le (Game Design, Programming, UI)
Boolateral Damage by Bento Force:
Frankie Bilotto (Level Design, 3D Models)
Joseph Dailey (Producer)
Sayuri Fujimoto (Art, Programming)
Yvonne Ho (Programming, 3D Models)
Cason Jolly (Sound Design, 3D Models)
Max Kreiger (Programming, UI Design)
Roman Nunez (Programming)
Frankie Bilotto (Level Design, 3D Models)
Joseph Dailey (Producer)
Sayuri Fujimoto (Art, Programming)
Yvonne Ho (Programming, 3D Models)
Cason Jolly (Sound Design, 3D Models)
Max Kreiger (Programming, UI Design)
Roman Nunez (Programming)
SCHOOL PROJECTS
Unreal Engine 4 Level Design Assignment
Provided with a level and a character controller. Asked to expand the level as much as I wanted and create mechanics.
The version of the level with finished mechanics is currently missing. This version has preliminary assets in place before mechanics were added in.
The version of the level with finished mechanics is currently missing. This version has preliminary assets in place before mechanics were added in.
Unreal Engine 4 Flight Physics Build
Attempted to rig up flight controls to a spaceship character controller. It didn't quite go as planned. Controls were very tight and the ship moved forward automatically.
Unreal Engine 4 Character Switching Build
A build experimenting with two player character controllers and being able to swap back and forth between them.
The final build with working mechanics, better textures, and better lighting is missing. This build has the preliminary aspects for the character switching in place, but needs fixing.
The final build with working mechanics, better textures, and better lighting is missing. This build has the preliminary aspects for the character switching in place, but needs fixing.
Shapes: A Unity Platforming Prototype
Shapes is a platformer set in an almost too happy environment. Players play as Ollie the Oval, whose girlfriend, Cecilia the Circle, has been kidnapped by the Evil Square Empire. He must defeat the wicked-yet-happy squares with the help of his "friends" and his magical top hat to rescue his girlfriend from harm.
Created some 3D assets and sound effects for the game. Also helped to design the level.
Created some 3D assets and sound effects for the game. Also helped to design the level.
Meteor Simulator 2015: A Unity VR Experience Prototype
Play as an asteroid on a set pathway to destroying Earth. The VR headset controls the rotation of the other objects in the scene so you can move them out of your way.
Created as a two-week-long assignment meant to convey an experience. My role on the team was to create assets for the prototype using Maya.
Created as a two-week-long assignment meant to convey an experience. My role on the team was to create assets for the prototype using Maya.
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Flight Playground: A Unity VR Playground Prototype
Play from the POV of a bird in an aerial playground. Flying through rings, touching poles, and flying through tunnels will light up the items themselves and play musical notes.
Created as a two-week-long assignment meant to create a playable playground-esque environment. My role on the team was to create 3D models using Maya and sound effects using GarageBand.
Created as a two-week-long assignment meant to create a playable playground-esque environment. My role on the team was to create 3D models using Maya and sound effects using GarageBand.
Slice Dice Repeat: A Unity VR Combat Prototype
Play from the POV of a swordsman defending themselves from waves of oncoming enemy attacks. A sword is parented to the VR camera's headset, and pressing the spacebar swings the sword.
Created as a two-week-long assignment originally, then refined into what you see in the video as the final project for the class. My role on the team was to create 3D models using Maya. Particle effects and destruction effects done by another teammate.
The Team
Cason Jolly (3D Modeling, Sound Design)
Matt Murphy (Particle Effects, Programming)
Murilo "Mickey" Theodoro (Programming)
Andrew White (Animation, Level Design)
Created as a two-week-long assignment originally, then refined into what you see in the video as the final project for the class. My role on the team was to create 3D models using Maya. Particle effects and destruction effects done by another teammate.
The Team
Cason Jolly (3D Modeling, Sound Design)
Matt Murphy (Particle Effects, Programming)
Murilo "Mickey" Theodoro (Programming)
Andrew White (Animation, Level Design)
Achilles the Space Pirate: A Unity VR Alien Simulator Prototype
Play as a space pirate that can manipulate gravity to escape imprisonment. Holding down spacebar allows the alien to shift gravity so he can move. Pressing shift flips the level upside down.
Created as part of a 10-week-long course. My specific role was designing the level and creating music and sound effects to implement into the game.
The Team
Amanda Bonacorso (Production)
Alexandra Scheithauer (2D Art, Concept Art)
Cason Jolly (Sound Design, Level Design)
Greg Mendez-Weeks (Creative Design, Programming)
Sam Nguyen (Design, 3D Modeling)
Created as part of a 10-week-long course. My specific role was designing the level and creating music and sound effects to implement into the game.
The Team
Amanda Bonacorso (Production)
Alexandra Scheithauer (2D Art, Concept Art)
Cason Jolly (Sound Design, Level Design)
Greg Mendez-Weeks (Creative Design, Programming)
Sam Nguyen (Design, 3D Modeling)